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-
-
-
- In this document, I collect several tables, hints and stuff that is not
- in the original manual of "Frontier - Elite II" by David Braben. If you
- don't own this game yet, it the best time to buy it !
-
- Aaron "Optimizer" Digulla
- EMail: digulla@rz-uxazs.fh-konstanz.de
- FIDO: 2:2407/5.22
-
- Overview SHIPS
- --------------
-
- Names Cost Mass Carg G M Cr Main Retr Hyperspace-Speed Av
-
- Adder 73k 55 40 1 0 1 18.1 8.0 1: 3.63 2:14.54 3:32.72 UF
- Anaconda Fr. 1.060M 800 650 2 8 8 6.0 3.0 4: 4.00 5: 6.25 6: 9.00 7:12.25 U
- ASP Explorer 157k 150 120 2 1 2 22.2 7.0 2: 5.30 3:12.00 4:21.00 UF
- Boa ??? 1500 1300 4 6 12 8.0 4.0 5: 3.33 6: 4.80 7: 6.53 8:10.80 U
- Cobra Mk I 97k 75 60 2 2 1 16.1 6.0 2:10.60 3:24.00 UF
- Cobra Mk III 124k 100 80 2 4 1 20.1 7.0 2: 8.00 3:18.00 UF
- Constrictor 143k 120 90 2 2 2 22.2 10.0 2: 6.60 3:15.00 4:26.66 UF
- Eagle LRF 38k 25 20 1 2 1 25.2 10.0 2:32.00 FI
- Eagle Mk II Fi. 41k 28 22 1 2 1 28.2 4.0 1: 7.14 2:28.57 F
- Eagle Mk III Fi. 43k 30 22 1 2 1 28.2 15.1 1: 6.66 2:26.66 I
- Falcon Att. Fi. 46k 16 11 1 2 1 30.2 9.0 1:12.50 F
- Gecko 66k 45 34 2 1 1 16.1 9.0 1: 4.40 2:17.80 3:40.00 U
- Hawk Airfighter 48k 18 7 1 2 1 27.2 6.0 1:11.11 F
- Imperial Courier 609k 480 350 1 6 1 16.1 6.0 3: 3.75 4: 6.66 5:10.41 6:15.00 I
- Imperial Trader 949k 700 525 1 6 1 9.0 4.0 4: 4.75 5: 7.14 6:10.28 7:14.00 I
- Interpl. Shuttle 14k 8 4 0 0 1 5.0 3.0 - UFI
- Kestrel ??? 20 15 1 2 1 25.0 6.0 1: 5.71 2:22.85 3:51.42 F
- Krait ??? 38 30 1 4 1 20.0 10.0 ??? U
- Lifter 16k 10 7 0 0 1 4.0 2.0 1:20.00 F
- Lion Transport 348k 300 235 3 8 4 5.0 3.0 3: 6.00 4:10.60 5:16.60 F
- Moray Starboat 109k 87 70 1 4 1 14.1 6.0 2: 9.19 3:20.68 UF
- Osprey Att. Fi. 45k 15 11 1 2 1 27.2 8.0 1:13.33 I
- Panther Clipper 2.753M 1775 2000 4 8 12 6.0 3.0 6: 4.05 7: 5.52 8: 9.12 F
- Puma Shuttle ??? 1000 825 4 8 11 6.0 3.0 ??? F
- Python Freighter 575k 500 400 2 4 7 10.0 4.0 3: 3.60 4: 6.40 5:10.00 6:14.40 U
- Sidewinder 44k 33 25 1 0 1 23.2 12.1 1: 6.00 2:24.00 3:54.00 U
- Tiger 472k 400 320 3 1 5 12.1 5.0 3: 4.50 4: 8.00 5:12.50 6:18.00 F
- Transporter 241k 200 160 3 2 3 9.0 4.0 2: 4.00 3: 9.00 4:16.00 5:25.00 UF
- Viper 87k 65 50 1 4 1 24.2 10.0 1: 3.00 2:12.30 3:27.00 UFI
-
- Legend:
- Fr. - Freighter Fi. - Fighter Att. - Attack
- Mass - full Mass Carg - How much cargo G - Gun-Mounts
- M - Missile pylons Cr - Crew members Main - Main thruster
- Retr - Retro thruster LRF - Long Range Fighter
- U - Independent I - Imperial F - Federation
-
-
- Overview EQUIPMENT
- ------------------
-
- Equipment Mass
-
- XB13 Dummy Mine 1
- XB74 Prox. Mine 1
- KL760 Homing Missile 1
- LV111 Smart Missile 1
- NN500 Naval Missile 1
- Auto Refueller 1
- Atmos. Shielding 1
- Laser Cooling Booster 1
- Cargo Bay Life Support 1
- Scanner 1
- Radar Mapper 1
- ECM 2
- Auto Pilot 1
- Extra Passenger Cabin 5
- Hyper-Space Cloud Anal. 1
- Shield Generator 4
- 5MW Pulse Laser 3
- Fuel Scoop 6
- Cargo Scoop Converter 2
- Interplanetary Drive 4
- MB4 Mining Laser 30
- 1MW Beam Laser 5
- Class 1 Hyperdrive 10
- Energy Booster Unit 5
- 30MW Mining Laser 10
- 4MW Beam Laser 20
- Naval ECM 2
- Hull Repair system 40
- E-Bomb 4
- Escape Capsule 5
- 20MW Beam Laser 75
- Class 2 Hyperdrive 25
- 100MW Beam Laser 200
- Class 3 Hyperdrive 45
- Class 1 Military Drive 6
- Class 4 Hyperdrive 80
- Class 2 Military Drive 12
- Class 5 Hyperdrive 150
- Small Plasma Accelerator500
- Class 3 Military Drive 24
- Class 6 Hyperdrive 250
- Large Plasma Accelerator900
- Class 7 Hyperdrive 400
- Class 8 Hyperdrive 600
- Class 4 Military Drive ???
- Fighter Launcher ???
-
- Hints for Frontier
- ------------------
-
- Q: How can I make more use of the outside view ?
- A: You can rotate around the ship with the cursor-keys (using the mouse
- will change the course of the ship) and the +/- Keys on the keypad
- for zooming in and out.
-
- Q: How do I jump to a FAR system ?
- A: There is a bug in Frontier called "Short Wormhole". Just scroll the map
- out very (!) far (eg. 650 ly). Now you will notice that the sign "Out
- of Range" changes to "Fuel required: 1t" or something (this exactly
- happens after 655.35 lys). Then it takes only a very short time to
- jump, too. This is not of much use, is it ? It IS ! Try this: You want
- to go from Sol to Achenar. Now jump to 83;-1. From there you can easily
- access Achenar.
-
- Q: How do I scoll FAST in the galactic map ?
- A: Hold down the right shift.
-
- Q: How do I zoom FAST in the system map ?
- A: Choose a destination as usual and double click on the "Zoom In"-Icon.
-
- Q: Do you hate those boring days of interplanetary flights ? How do I land
- FAST ?
- A: Use the autopilot to turn you towards the destination. Switch to highest
- speed. Now turn the autopilot off and accelerate by hand (using the
- "Engines Off"-state) until you have reached about 20.000 km/s or about
- 1AU distance to the target. At about 1AU distance to target (or earlier)
- switch on the autopilot and you will be there. Seek&Enjoy.
-
- Q: The landing sequence (orbit->site or outside->inside station) is slow.
- A: Just turn to highest speed. But _NOT_ if you are in a hurry. There seems
- be a bug which can cost you several days using this !
-
- Q: HELP ! I cannot launch !
- A: This seems to be another bug. If you are lost (doing anything will
- Result in a crash), select a destination for a hyperjump and force
- a missjump with <Alt-F8>.
-
- Q: When I use the autopilot to go to a planet (and do not intend to land),
- the end-speed is too high. I always crash into to planet.
- A: Note that your main engines are more powerful then the retros. If you need
- a fast stop, turn you ship around and use the main engines to slow down.
-
- Q: How do I fit a different hyperdrive to an imperial ship (courier or
- trader) ?
- A: Buy 20 shields, several (30-50) E-bombs and use them on a world with
- atmosphere (eg. Anchenar/Capitol or Sol/Earth). Then they'll begin to
- shoot you. Wait until they have destroyed you hyperdrive (use the
- E-bombs to slow the progress of beein shot together :-). Maybe this
- takes a while. Then you can fit another hyperdive.
-
- Q: What do I have to notice if I carry passengers ?
- A: Passengers get angry if the jorney takes more than one month. So if you
- need four jumps to get there, forget it or use the Short Wormhole
- technique. If the passengers got angry, they'll tell you. They will
- leave you at the next stop. They won't pay you but more important:
- future passengers will REFUSE to fly with you ! If they do, just ask
- them several times in the bulletin board.
-
- Q: What happens if I fail in a military mission ?
- A: If you fail, the number of successful missions is decreased by one.
-
- Q: How do I solve military missions ?
- A: Not all offered mission _can_ be solved by you ! You need a good knowledge
- of your ship and how far and fast it can travel. Also note that you need
- much time of travel in a system with many suns. So calculate the time
- you have for the mission with the circumstances.
-
- Q: How do I get a camera ?
- A: If you have solved several military mission, you will be offered
- "photograph missions". They will install you a camera then.
-
- Q: The camera hides the mining icon !
- A: You can use the mining nonetheless. Just click on the icon, when you
- are near a mining station. Frontier will know that you don't want to
- take a photograph of the station.
-
- Q: How do I get permits for a system ?
- A: You have to transport someone/something who/that wants to get there.
-
- Q: When I start Frontier from WB, it hangs after some time.
- A: Frontier is very nice to the OS. You have to remove all screen and mouse
- blankers for a smooth gameplay.
-
- Q: When I buy a big ship, there is not enough crew available. Any proposals ?
- A: There are several ways to get enough crew. 1: Buy ships that need a bit
- more crew then the current until you have reached your aim. This way,
- you only need 1-2 new crew members which are easy to find. 2: Wait.
- Every week, the bulletin board is refreshed. This way, you can collect
- your crew, but it is expensive (you must pay the tax every day) and
- anoying (you must restart every day and look into the BB, scroll, etc.).
-
- Q: Do I have problems after firing someone from the crew ?
- A: Yes. You will not find crew again. If you do this several times, it will
- take YEARS (no joke !), to collect 10 crew members !
-
- Q: How much should I pay to the crew ?
- A: 20c/week. There is no point in beeing mean there. If you need much crew
- (as in the Panther Clipper), you can earn 5-600.000 c/flight or even
- more. The crew is only 500c then. So who cares ?
-
- Q: My autopilot runs into anything in it's way !
- A: Yes, this is a severe problem with this dumb crap. The autopilot will
- by no means avoid anything in it's way. Solutions: Buy 30 shields and a
- Hull Repair System or make sure no planets, suns, space stations and
- ships are between you and your target AND that your target is on the
- side of the planet that is TOWARDS you. The autopilot sometimes takes
- shortcuts through a planet to reach a position on the other side (eg.
- fly from NewYork to London).
-
- Q: Pirate attacks always kill me !
- A: Did you know that you can pause the game, target the pirate and fire a
- missile after him ?
-
- Q: What is the best ship ?
- A: Depends. What do you want to do ? If you want to trade, get a Panther
- Clipper. It is the most expensive but also the biggest ship around. You
- can stuff all equipment in it (even a Large Plasma Accelerator) and
- still have space left for cargo. When I fly it, I have this equipment: 2
- Mines, 6 Naval Missiles, Auto Refueller, Atmos. Shield, Laser Cooling
- Booster, Scanner, Radar Mapper, Auto Pilot, 10 Cabins, 20 Shield
- Generators, Energy Booster Unit, Naval ECM, Hull Repair and 2 100MW Beam
- Lasers in the top and bottom turret. The Class 8 hyperdrive is built in.
- You need 12 crew, but the ship is indestructible. You will survive
- allmost any crash and have plenty of time to shoot pirates. And then,
- one or two shots will kill them. When you fly in a system, switch to the
- turrets and don't disable the autopilot if you are beeing attacked.
- There is really no point doing it since the pirate will be dead after
- the first few shots and the work to readjust the autopilot is not worth
- it. Big but slow.
- The next best ship is the Imperial Courier. It is slick and fast and
- needs only one crew (you) ! It has enough space to fit everything necessary
- But you cannot fit a fuel scoop. Not very fast.
- Then comes the ASP Explorer and the Constrictor. They are faster,
- have some space and need not much extras (eg. crew). Third choice, anyway.
- For all the veterans of Elite, the choice is of course the Cobra
- MkIII. Small but nice. It is the remnant of another time. Everyone must
- have flewn it at least once and smell the past. The time of fierce fights,
- the struggle and victories returns. The ship for the real (wo)man !
-
- Q: I need a really fast ship !
- A: No you don't. But if you really want one, the fastest ships are: Falcon
- Attack Fighter, Osprey Attack Fighter, Hawk Airfighter. But don't even
- think of any extras (not even a laser) ! The ship with the biggest
- hyperspace range is the Sidewinder.
-
- Q: How do I do assassinations ?
- A: Head Hunting is not a simple task. The least problem is that most of the
- time you will have to break several laws (lowering your legal state and
- you money bag). Save your game before you ACCEPT the misison. You must
- reach the destination several days BEFORE the time. Save again. Now wait
- and see what the victim does. Often, he refuses to leave the safety of
- the station (he knows why ;-). Then some just turn around and land
- before you can kill them (NOTE: Killing someone near a station is a
- crime and you will be punished !). Others jump as soon as they have left
- the station. The last case is the best. You can simply analyse the cloud
- and follow him (you need a faster ship then he has for succeeding here).
- The second case is a bit more difficult. Note the exact time of exit and
- reload the last saved game. Now wait until the noted time arrives. He
- will pop out and turn. If you are fast, you can shoot him before he is
- able to do anything (which is a serious crime and the fine is high). The
- other method is to buy some shields. Shields repulse each other. Just
- use your ship as a bat to push him into the station (like in Ping Pong).
- He won't survive that and you have just broken a little law which costs
- only about 600 c for penetrating the landig zone.
- But what to do if he won't leave ? Check your scanner. Sometimes,
- there is no one in the station (all ships IN the station do appear on
- the radar !). This way you can also see when he begins to leave. But
- sometimes the station is just empty. In this situation nothing can
- possibly leave (obvious, eh ?) and therefore the mission failed. Load
- the first saved game again and forget about this mission.
-
-
- Q: How do I clean my legal status ?
- A: No way man. Or is there ? We don't know.
-
- Q: How do I build in a fuel scoop into an imperial or big ship ?
- A: Dunno. Do you ? Tell us !
-
- Q: How do I explore unknown stellar systems ?
- A: Dunno. Do you ? Tell us ! (NOTE: The military camera doesn't work here).
-